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// Get the game container and create a canvas element
const gameContainer = document.getElementById('game-container');
const canvas = document.createElement('canvas');
canvas.width = 200;
canvas.height = 400;
gameContainer.appendChild(canvas);
// Define some constants for the game
const PIECE_SIZE = 20;
const BOARD_WIDTH = 10;
const BOARD_HEIGHT = 20;
// Create the game board and initialize it
const board = [];
for (let i = 0; i < BOARD_HEIGHT; i++) {
board[i] = [];
for (let j = 0; j < BOARD_WIDTH; j++) {
board[i][j] = 0; // 0 represents an empty cell
}
}
// Define the Tetris pieces (we'll start with a simple I-piece)
const pieces = [
{
shape: [
[1, 1, 1, 1]
],
color: 'blue'
}
];
// Render the game board and pieces
function render() {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < BOARD_HEIGHT; i++) {
for (let j = 0; j < BOARD_WIDTH; j++) {
if (board[i][j] === 1) {
ctx.fillStyle = 'blue';
ctx.fillRect(j * PIECE_SIZE, i * PIECE_SIZE, PIECE_SIZE, PIECE_SIZE);
}
}
}
}
// Handle user input (e.g., keyboard events)
function handleInput(event) {
// TO DO: implement user input handling
}
// Initialize the game
render();