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// Get the game container and create a canvas element const gameContainer = document.getElementById('game-container'); const canvas = document.createElement('canvas'); canvas.width = 200; canvas.height = 400; gameContainer.appendChild(canvas); // Define some constants for the game const PIECE_SIZE = 20; const BOARD_WIDTH = 10; const BOARD_HEIGHT = 20; // Create the game board and initialize it const board = []; for (let i = 0; i < BOARD_HEIGHT; i++) { board[i] = []; for (let j = 0; j < BOARD_WIDTH; j++) { board[i][j] = 0; // 0 represents an empty cell } } // Define the Tetris pieces (we'll start with a simple I-piece) const pieces = [ { shape: [ [1, 1, 1, 1] ], color: 'blue' } ]; // Render the game board and pieces function render() { const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); for (let i = 0; i < BOARD_HEIGHT; i++) { for (let j = 0; j < BOARD_WIDTH; j++) { if (board[i][j] === 1) { ctx.fillStyle = 'blue'; ctx.fillRect(j * PIECE_SIZE, i * PIECE_SIZE, PIECE_SIZE, PIECE_SIZE); } } } } // Handle user input (e.g., keyboard events) function handleInput(event) { // TO DO: implement user input handling } // Initialize the game render();

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